by ThatLittleSpider | Jul 22, 2021 | Blog
I was watching a Unreal Engine developer on Twitch. He had made a battle royal game with pirate ships. Twitch users could write “!join” in the chat and they got their own AI pirate ship with health. The ships then sails around shooting at each other until...
by ThatLittleSpider | Jul 1, 2017 | 3d Studio Max, Blog, Fusion 360, Show Off, Substance Painter, Unreal Engine 4
As I showed in the previous post, I managed to bake the fusion 360 model into a low poly model. I took it into substance painter and started texturing a little, but more importantly I finally got around to get to create the blueprint code for the retro computer in...
by ThatLittleSpider | Jun 25, 2017 | 3d Studio Max, Blog, Fusion 360, Substance Painter, Tutorial, Zbrush
Like I stated in my previous post, my thoughts on Fusion, I wanted to bake my retro computer from fusion to Substance Painter. So my friend tipped me of a nice trick to get a great mesh for baking trough Zbrush. First step is to exported a STL file from Fusion. Lets...
by ThatLittleSpider | May 16, 2017 | 3d Studio Max, Blog, Tutorial
It is amazing what you learn even after having used 3d studio max for so long. I don’t do a whole lot of animation, just simple ting. Mostly fade in, move to a location, fade out. I was working on an animation at work today and it turned out to be a little more...
by ThatLittleSpider | Apr 27, 2017 | 3d Studio Max, Blog, Tutorial
Yes, it is true. I like quad menu. I have made several different quad menus to speed up my workflow in max. Now I am not a fan of having a ton of hotkeys, I do however use the normal hotkeys in 3d studio max. Back in the day when I used Maya as my main 3d application...