Retro Computer is now usable in UE4

by | Jul 1, 2017 | 3d Studio Max, Blog, Fusion 360, Show Off, Substance Painter, Unreal Engine 4

As I showed in the previous post, I managed to bake the fusion 360 model into a low poly model. I took it into substance painter and started texturing a little, but more importantly I finally got around to get to create the blueprint code for the retro computer in Unreal Engine 4. It was really fun. I know its just a gimmick to have the keys go down as you press them on your own keyboard, but it looks cool in a way. 🙂

Obviously this wouldn’t work that well on consoles….. 😛

I couldn’t resist, and had to buy myself Marmoset Toolbag 3 on Steam. They had a sale, 25% off, so finally I bought it. I do not regret it. 🙂 I have yet to try the baking tool that comes with Marmoset Toolbag 3, but I will in the future somewhere.

It looks pretty good I think, even though I am not completely done with the texturing yet.

All in all, its been a fun project, and the demo came out as I wanted it to be. Its really simple question answer interactivity for now, might add something cooler later. Like it triggering something in the level. I might make a tutorial on how I did the key typing. If I see that there is somewhat of a request for that. I also want to test out the Marmoset viewer.

That might be fun. 🙂