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Item inspection and puzzles

Item inspection and puzzles

by ThatLittleSpider | Jan 29, 2020 | Blog, Show Off, Substance Painter, Unreal Engine 4

I created an item inspection, just a regular one, like the one you see in horror games where the object appears in front of you and you can rotate it around. I thought it would be fun to be able to interact with that item as well. If you see something of interest on...
Retro Computer is now usable in UE4

Retro Computer is now usable in UE4

by ThatLittleSpider | Jul 1, 2017 | 3d Studio Max, Blog, Fusion 360, Show Off, Substance Painter, Unreal Engine 4

As I showed in the previous post, I managed to bake the fusion 360 model into a low poly model. I took it into substance painter and started texturing a little, but more importantly I finally got around to get to create the blueprint code for the retro computer in...
Baking Low Poly From Fusion 360

Baking Low Poly From Fusion 360

by ThatLittleSpider | Jun 25, 2017 | 3d Studio Max, Blog, Fusion 360, Substance Painter, Tutorial, Zbrush

Like I stated in my previous post, my thoughts on Fusion, I wanted to bake my retro computer from fusion to Substance Painter. So my friend tipped me of a nice trick to get a great mesh for baking trough Zbrush. First step is to exported a STL file from Fusion. Lets...

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