Health Orbs in Unreal Engine 4

Most of the time I only do small blueprint projects in Ue4, just because its fun, yesterday I thought it would be great to try making health orbs. The kind that fly towards you if you come close enough. So I did, you can see the result in the youtube …

Baking Low Poly From Fusion 360

Like I stated in my previous post, my thoughts on Fusion, I wanted to bake my retro computer from fusion to Substance Painter. So my friend tipped me of a nice trick to get a great mesh for baking trough Zbrush. First step is to exported a STL file from …

I like quad menu

Yes, it is true. I like quad menu. I have made several different quad menus to speed up my workflow in max. Now I am not a fan of having a ton of hotkeys, I do however use the normal hotkeys in 3d studio max. Back in the day when …

Character hitboxes in Unreal Engine 4

Currently trying out some multiplayer stuff in Unreal Engine 4 and was wondering how I was going to add hitboxes to the controlled characters, since I have been so lazy at writing in my blog lately I thought I might write up a tutorial on the subject. šŸ™‚ Hitboxes I …

Randomly generated dungeon – Part II

Part two … In part oneĀ we figured what tiles to place, we got some help trough some visual aid. In this part I thought I might show you how I went about setting up the blueprints. This is pretty straight forward. I am making everything in construction script right now. …

Randomly generated dungeon – Part I

Why I am doing this … Its safe to say tilesĀ make me crazy. To me its very abstract to make a random generated dungeon. I am going to start off by saying I am not a programmer. So I might be going about this the complete wrong way, IĀ hope not, …