by ThatLittleSpider | Jul 10, 2023 | Blog, Tutorial, Unreal Engine 4
Hello folks I ran into an issue while building a cable system using CableComponent in Unreal Engine 5. In the end I want to be able to drag out cables and have them transfer oxygen, power, water or whatever trough either input or output. The cables are working fine,...
by ThatLittleSpider | Oct 17, 2021 | Blog, Tutorial, Unreal Engine 4
I wanted to create a hud on the arm that you could look at, say for temperature or health. Here is a demo of how that turned out. This is done with widgets and materials, taking in use the retainer box. As you can se in the video there is animation from the widget and...
by ThatLittleSpider | Jan 15, 2020 | Interactive Book
Introduction Features Book How to create a book Adding pages to the book Book blueprints Cover Material Book “Class Defaults” Pages How to create a page Page “Class Defaults” Page Blueprints Page Textures Page Material Page Material Settings...
by ThatLittleSpider | Feb 2, 2018 | Blog, Tutorial, Unreal Engine 4
Most of the time I only do small blueprint projects in Ue4, just because its fun, yesterday I thought it would be great to try making health orbs. The kind that fly towards you if you come close enough. So I did, you can see the result in the youtube video below....
by ThatLittleSpider | Jun 25, 2017 | 3d Studio Max, Blog, Fusion 360, Substance Painter, Tutorial, Zbrush
Like I stated in my previous post, my thoughts on Fusion, I wanted to bake my retro computer from fusion to Substance Painter. So my friend tipped me of a nice trick to get a great mesh for baking trough Zbrush. First step is to exported a STL file from Fusion. Lets...